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Saturday, March 26, 2011

SPECULATION: What We Want For Battlefield by watchersNplayers.tk



Battlefield 3, long rumored, is finally on its way. We always assumed DICE was secretly tinkering with this while making the Battlefield Bad Company series, and while there's been off-the-cuff remarks from ex-DICE personnel, EA itself hasn't formally acknowledged the game until last week's announcement of the BF3 beta being bundled with the limited edition of Medal of Honor.

Battlefield 3, long rumored, is finally on its way. We always assumed DICE was secretly tinkering with this while making the Battlefield Bad Company series, and while there's been off-the-cuff remarks from ex-DICE personnel, EA itself hasn't formally acknowledged the game until last week's announcement of the BF3 beta being bundled with the limited edition of Medal of Honor. But that's all that's been said about it -- so we're still pretty much in the dark as to what we'll get with Battlefield 3.

All we know is that BF3 seems to be a multi-platform release (by virtue of being bundled with Medal of Honor), so it will not only be on PC, but also on PS3 and 360. That, and it's likely to use the Frostbite 2.0 engine (as good as Bad Company 2 was, it was still technically Frostbite one-point-something). So it's safe to expect even more destructible terrain, and perhaps better tools for supporting more user-mods on PC. But what else do we actually want in it? In basic terms: a delightful blend of Bad Company 2 and Battlefield 2. Basically, we want the aesthetics and destruction of BC2 with the scope and scale of BF2. At the moment, we're going to roll with a near-future setting; even though BC2 does a pretty good job with the modern-to-future gear, we'd like those aesthetics to be brought into a deeper and more interesting game in BF3. Anyhow, here are some more of our humble suggestions to DICE. 

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More players: First off, let's bring back the idea of 64 or more players in a BF match. BF2 demonstrated that absolute madness and memories come about from jamming tons of people onto a map and watching chaos ensue, and the 24-player limit of BC2 pales in comparison to the best of BF2. MAG has shown that it's possible to do 256 players in a single session on a console, so BF3 needs to step up its player numbers. I realize it's unreasonable to ask for 256 players plus fully destructible environments, but surely we can get a decent chunk more than BC2's 24, and still maintain fidelity in demolition.

More classes: BC2 (and, well, Battlefield 2142) streamlined BF2's seven classes into just four. Rather than a simplified, four-guys-who-are-kind-of-decent-at-multiple-skills, let's go back to highly focused and defined classes. Re-separate sniper and spec-ops. Take BC2's engineer and reverse-engineer him back into an engineer and an anti-tank guy. And reward players who stick to one kit with a bigger set of focused tools and abilities. Have players get a better sense of role and identity, rather than the "I can do this and that" that you feel with BC2. While we're at it, bring back more factions and equipment -- we actually miss playing as the MEC during BC2.

More real estate: BF2 was famous for having varied map sizes based on player-count. So, in BF3, you can have your tight map for a 16-person game, and when the player count reaches 32, the map can grow to reveal more of the island you're fighting on. And when you hit 64, the entire island becomes playable. In BF2, a map could be measured in square kilometers that took considerable time to hoof across. And that sheer distance adds more gameplay variety than the "fighting down a straight corridor" method of BC2 -- you can have a better sense of multiple fronts, or individual squads carrying out flanking tactics to support a big main push, and so forth. One idea we have is that the maps are so damn big that they have crazy diverse regions within. Think of a 64-player match on a map where a city is surrounded by dense jungle, or a snow-covered mountain overlooking a forest. Essentially, a map so big that it feels like two distinct BC2 maps put into one large chunk of real estate.

More vehicles: To complement the massive map size, let's get back to having something like 30-plus vehicles of all kinds. Why limit the game to light tanks and jeeps? Let's have APCs and boats and gunships. Let's have multiple types of heavy tanks. Bring back the glory days of coordinating vehicle rides to cross the expansive maps. Heck, let's bring back jets. Air power shouldn't just be helicopters -- BF3 could herald the glorious return of F-15s and the A10 while also adding things like the AC130 or a B2. Sure, people will still invariably suck at piloting them, but man alive, the ability to pound the map with 105mm howitzers will make up for lackluster pilots.

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